WoW Class Guides by .:Windu:.


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      Shaman Guide

      The Shaman Guide by .:Windu:.

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      Please note: These guides are just to offer some basic information about the class and also one of the many differant talent builds avalible.

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      The Shaman

      Shamans are one of the most versatile classes in the game as they can switch seamlessly from offensive caster to healer to melee DPS as needed, though at later levels they often specialize in one of these roles. Shamans can provide good support to a party, with the ability to step in and fill any role that may be lacking at the moment. Their high burst damage and healing also make them quite good at PvP. They are able to drop stationary totems on the ground which provide a variety of effects, many of which are useful to their entire party. They are unique in that they can provide complete wipe recovery by self-resurrecting and then resurrecting the rest of the party.


      • Available to: Draenei, Orcs, Tauren, Trolls
      • Type: Hybrid, Secondary Healer
      • Standard Bars: Health/Mana
      • Available Armor: Cloth, Leather, Mail (level 40), Shields
      • Available Weapons: One-Handed Maces, Two-Handed Maces (w/ talents), Staves, One-Handed Axes, Two-Handed Axes (w/ talents), Daggers
      • Comments: A more magic oriented hybrid

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      Talent Trees

      • Elemental - The Elemental tree focuses on the Shaman's spellcasting ability, in the form of offensive totems (fire totems), spells, and 'shocks' (instant-cast spells of various elements). One of the major boons of this tree is to decrease the mana cost and casting time of offensive spells and totems while increasing their damage and critical strike chance. The seventh tier ability is Elemental Mastery, a spell usable every three minutes that guarantees a mana-free critical hit on the Shaman's next offensive spell. Elemental greatly improves the damage output of a shaman's magical offense. This works well in PvP and for soloing, though some argue it is less effective in end-game raids. In 2.0, Elemental Shamans received the option of training Totem of Wrath, a totem for partying that increases your whole party's critical strike and hit chance with spells by 3%.

      • Enhancement - The Enhancement tree focuses on the Shaman's ability to cast timed enchants on their own weapons, and expands on their melee ability in general as well. This is a very appealing tree to lower-level shamans because of the 5% mana increase, reduced cast time on their travel spell, Ghost Wolf, and the ability to dual-wield weapons. At later levels, Enhancement specialized Shamans can deal large amounts of melee damage, equaling and sometimes even surpassing that of a Warrior or Rogue, though the lack of a threat-reducing ability can make it difficult to manage aggro. One of the seventh tier abilities is Stormstrike, which grants an attack with both weapons and increases the damage of the next two Nature spells on the target by 20%. Combined with other abilities to gain extra strikes, particularly Windfury Weapon, Stormstrike can be used to great effect. Enhancement greatly reduces PvP survivability, in large part due to having to be up close in order to deal damage, though it offers significant improvement for the shaman's melee damage output. With the release of 2.0, Shamans are now able to dual wield weapons through this tree.

      • Restoration - The Restoration tree focuses on the Shaman's healing capability, reducing the casting time and mana cost of healing spells and totems, while increasing their effectiveness. Shamans specced in Restoration are quite useful in end-game parties as effective healers, buffers, and backup casters. The end-tree talent in the Restoration tree is the Earth Shield, which is a shield with ten charges that can be self-cast as well as placed on party member, which heals the user upon being struck once every few seconds for an amount that can crit and is affected by the shaman's +healing and +spell critical strike. Restoration greatly enhances shaman contribution to group/raid PvE content, but severely limits a shaman's damage output. With the new changes (as of the 2.0.1 patch) deep restoration has become a very viable PvP spec because of the new shaman spell Earth Shield as well as Nature's Guardian, which has a chance to heal the shaman for 10% of the shaman's total health when the shaman's health is reduced to below 30% by a damaging attack.


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