WoW Class Guides by .:Windu:.


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      Druid Guide

      The Druid Guide by .:Windu:.

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      Please note: These guides are just to offer some basic information about the class and also one of the many differant talent builds avalible.

      Thank You For Your Time
      Windu

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      The Druid

      Druids are versatile hybrids. They perform different roles using a form appropriate for that role; they can have high armor and rage like a warrior in Bear Form, stealth and fight in melee like a rogue in Cat Form, or heal and nuke with spells in humanoid form. Through talents, they can enhance one or more of these roles and even gain a new form for healing (Tree Form) or nuking (Moonkin Form).

      • Available to: Night Elves, Tauren
      • Type: Hybrid, Primary Healer
      • Standard Bars: Health/Mana (Druid form/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
      • Available Armor: Cloth, Leather
      • Available Weapons: Staves, Maces, Two-Handed Maces, Daggers, Fist Weapons
      • Comments: Excellent soloing class; excellent healers

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      Talent Trees

      • Balance - Balance Druids specialize in their assortment of damage spells and special abilities including an additional Moonkin Form, turning them into an efficient ranged spellcaster that is somewhere between a mage and a shadow priest in play style in the equivalent of plate armor, they lack true AoE capabilities but excel at nuking single targets as well as providing effective off-healing and crowd control support for their group or raid. The Burning Crusade brought the Balance tree enough power to make a properly geared balance druid decent competition with the pure caster classes for top DPS position.

      • Feral - The Feral tree enhances both of the druid's melee forms, allowing them to tank and melee DPS more efficiently. The talents in this tree usually enhance both forms equally and specialization into one of the two roles depends mostly upon gear. Feral druids are effectively a warrior and a rogue with the ability to heal themselves to boot. Lack of downtime between fights and flexibility in their armor and DPS are their strong points.

      • Restoration - Druids take points in improving their assortment of healing spells and also in special abilities including an additional Tree of Life Form. They are powerful healers, however they lack out-of-combat rezzing capacity, because the druid resurrection spell Rebirth has a 20 minute cool-down (at the same time being the only in-combat rez castable on others). Restoration Druids have the best heal over time spells. Together with their very high mana endurance (and their limited rez capability) this makes them arguably the best backup healers in raids.

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      Race

      The race choice is an easy one since you have only two options: a Tauren fighting with the Horde, or a Night Elf as a member of the Alliance. The choice is mostly aesthetic, but the racial abilities do make a little bit of difference in the way you will play your druid. The character stat differences are negligible and they shouldn't affect your decision. If you have friends already playing the game, simply choose based on their faction.

      Night Elves - Most notable ability is Shadowmeld, very handy in many PvP encounters. Also Wisp Spirit minimizes downtime after death. Quickness increases dodge rate and thus survivability.

      Tauren - War Stomp (stun) and Endurance (5% Health boost).

      Which class has better racial abilities usually boils down to an argument of Warstomp vs. Shadowmeld and Wisp Spirit. Warstomp is powerful in any situation, saving us from death in PvE content and annoying gnomes to no end in PvP. Shadowmeld can be handy since you don't have to shapeshift to enter stealth and is believed to increase the players level of stealth and Wisp Form makes dying a little more bearable.

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